By Jennifer Haley
October 9 - 25
Sitnik Theater of the Lackland Center
"Mindbending, ingenious and ethically challenging"
-The London Times
According to The New York Times, “Imagine an episode of “Law & Order: SVU,” written by a futurist fiction writer like Ray Bradbury or Iain Banks.” and you have Jennifer Haley’s gripping and critically acclaimed The Nether. Winner of the 2012 Susan Smith Blackburn Prize and with such critical acclaim from The New York Times, Time Out London, The Huffington Post and Variety (to name a few), The Nether is both serpentine crime drama and haunting sci-fi thriller that explores the consequences of living out our private dreams. A new virtual wonderland provides total sensory immersion. Just log in, choose an identity and indulge your every whim. But when a young detective uncovers a disturbing brand of entertainment, she triggers a dark battle over technology and human desire.
JOIN US OCT. 24 AND 25 FOR PRE/POST SHOW DEMONSTRATIONS OF THE OCULUS RIFT!
JENNIFER HALEY JOINS THE CAST & CREATIVE TEAM OCTOBER 25 FOR A TALK BACK!
TALKBACK WITH JENNIFER HALEY OCT. 25!
Haley is known for her work which delves into ethics in virtual reality and the impact of technology on our human relationships, identity, and desire. Her play, The Nether, has won numerous accolades and awards, including four Olivier Award nominations (including best new play) for the London production, seven Ovation Awards (including playwriting) for the West Coast production, the Susan Smith Blackburn Prize, and the Francesca Primus Prize. The Nether is just one of her plays to explore the blurring line between cyber-reality and reality. Her play “Neighborhood 3: Requisition of Doom,” explores the world of suburban video game addiction. In her play “Froggy,” a woman travels through a video-game universe looking for her boyfriend. In her interview with Mandell, Haley stated that ultimate source of drama for all of her work hinged on the notion of the discrepancy between private and social identity. “I’m very interested in identity, in terms of how we present ourselves versus what’s really going on inside of us,” mentioning her plays which explore those elements in virtual identity.
Erica Knight*............................ Morris
Craig MacDonald* ................... Papa/Sims
Peter Levine*........................... Doyle
Christopher J. Young............. Mr. Woodnutt
Olivia Mancuso........................ Iris
*Denotes a member of Actors Equity Association.
SPECIAL TALK BACK with JENNIFER HALEY and creative team after the performance:Performance Times:
Thurs. 7:30pm; Fri. & Sat. 8:00pm; Wed. & Sun. Matinee 2:00pm
SITNIK THEATER of the Lackland Center
October 25, 2015
*Thursday Family Night: $25.00 ALL SEATS (2 for 1 Rush Ticket Special when purchase at door 2 hours prior)
*ALL TICKET SALES ARE FINAL.
Join us for a special pre- and post-show demonstration of the Occulus Rift, Oct. 24th and 25th!
Anthony Ur is the Art Director and Animation Technology Lead for the US Army Armament
Research Development and Engineering Center’s (ARDEC) Gaming Interactive Technologies and Multimedia (GITM) team, a team dedicated to the development of Serious Games for training. He has worked on every area of the Game Development pipeline from concept exploration, to game design, Motion Capture, and level building. Recently, he has taken his skills and knowledge of the video game realm and helped to develop the Gaming Innovation Lab (GIL), a place designed to study the latest video game technologies and develop new ways of utilizing these technologies to aid in the training of the warfighter. Recently, Anthony has started Next Gen Imaging LLC, a company dedicated to 3D scanning, 3D Printing, Digital Scultpture, Rapid Prototyping, and Motion capture development to name a few. Work aside, Anthony enjoys performing in Renaissance & Steampunk Faires, working on Artisan crafts from chainmail shirts to leather armor and tinkering with 3D Printers, scanners and other related areas of digital technology. He can be found on Twitter as @GodfatherUr.